﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using BeatEmUp.Enums;
using BeatEmUp.World;

namespace BeatEmUp.World
{
    class ConfigFactory
    {
        public static Config getConfigForLevel(Level level, GameManager gameManager)
        {
            WorldBounds bounds = new WorldBounds(0, 2000);
            Config config = new Config(bounds);

            bounds = new WorldBounds(0, 1000);

            Zone zone = new Zone(gameManager, bounds, "Sprites/World/Level 1/Pavement", BackgroundDepth.Far);

            return config;
        }
    }
}
